Learning maths should be fun right?
That’s why Akribian created the game “Count on me” for children between the ages of 6-9.
Simon and his team from Hyper Island got asked to make an in-depth UX-analysis of the website that by the time was the path to sign up for Akribians beta version of the game.
The Hyper Island student project lead to working with the marketing consultancy company Blue Hands Digital, who put their client Akribian in the hands of Simon and his team. The website Akribian was at the time the portal for parents to subscribe to the beta version of the childrens math game "Count on Me!".
This 4 week project was aimed to work with research analytic tools such as GA & Maze to gain insights and create design suggestions from that. Though Simons team had little or no data to collect from GA or similar, they still made the best of the situation and collected their own data to pass the course goal. This was done by conducting research that then was tested through market feedback in form of A/B prototype tests.
The process below was iterated back and forth and not a straight linear process.
The prototypes that Simons team brought into A/B testing and later polished into a final deliverable to their client. These were done in several iterations
Consisting of both a mobile version and desktop.
The team only had 18 participants in the A/B test but the results were still clear.
It took the user 47 seconds less to sign up for the game with the proposed design compared to the current website. (58 vs 11)
93% (17/18) thought the new design suggestions was the easier one to register for the game on.
Simon's team also learnt from the users of the test that even though this version was better and faster, people still had the need to try the game right away and also get some kind of feedback once the registration was done.
This was something that they could take to the client for them to continue working against in a new iteration.